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See:
Description
| Packages | |
|---|---|
| experimental | Provides a space to put classes that try out concepts and ideas but are not part of the game - classes in other jfreerails packages should not import classes from this package. |
| jfreerails.client.common | Provides classes that are used by the jfreerails client but are not jfreerails
specific, that is, ones that could be used in another project: classes in this
package should not import any classes from other jfreerails.*
packages except jfreerails.util. |
| jfreerails.client.renderer | Provides classes that render/paint/draw the games graphics. |
| jfreerails.client.top | Provides classes that make up the client user interface (implemented using Swing). |
| jfreerails.client.view | Provides classes that make up the jfreerails client user interface that is implemented using Swing components. |
| jfreerails.controller | Provides classes that may be used by the client or the server to operate on the game world, for example, building trains and stations. |
| jfreerails.launcher | Provides the classes the make up the launcher. |
| jfreerails.move | Provides classes that encapsulate changes to the game world. |
| jfreerails.network | Provides classes for sending moves and commands between the client and server. |
| jfreerails.server | Provides classes that will be used by the server but not the client. |
| jfreerails.server.common | Provides classes and interfaces that might be used by the jfreerails.server package as well as some of the other jfreerails.server.* packages. |
| jfreerails.server.parser | Provides classes that parse the xml that defines the cargo types, terrain types etc. |
| jfreerails.util | Provides classes that are used by both the client and the server that are not jfreerails specific, that is, ones that could be used in another project. |
| jfreerails.world | The jfreerails.world.* packages provide the classes that make up
the game-world, the classes in these packages will be used by the client and
the server. |
| jfreerails.world.accounts | Provides classes to record a players assets (for example, real estate, miles-of-track, cash, and shares) and liabilities (for example, outstanding shares and bonds, and any overdraft). |
| jfreerails.world.cargo | Provides classes that represent the cargo carried by trains. |
| jfreerails.world.common | Provides a space to put classes that can be imported by classes in any of the
other jfreerails.world packages. |
| jfreerails.world.player | |
| jfreerails.world.station | Provides classes that represent stations and their properties, such as station improvements and supply and demand for different cargos. |
| jfreerails.world.terrain | Provides classes that represent terrain and its properties such as right-of-way cost and supply and demand for cargo. |
| jfreerails.world.top | Provides a space to put classes that depend on classes from several other jfreerails.world
packages. |
| jfreerails.world.track | Provides classes that represent track and its properties. |
| jfreerails.world.train | Provides classes that represent trains and their properties including train movements. |
This is an overview of the jfreerails source code.
jfreerails.world.*
packages. The view classes are in the jfreerails.client.* packages.
World.
This class is mutable - one can think of it as a specialised hashmap. All
the objects that represent entities in the world - values in the hashmap -
are immutable. It follows that changes to the gameworld involve adding, removing or replacing
objects representing entities rather than changing their properties. SetWorldMessage2Client)
All changes to the game world that occur after the game has started, referred
to as moves, are done using the classes in the package jfreerails.move.
Moves are either obtained from a PreMove object or constructed directly. To keep the code managable, there are rules governing which packages each package may import classes from. The details are here.
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