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java.lang.Objectjfreerails.move.AddActiveEntityMove
public class AddActiveEntityMove
A move that adds an active entity. An active entity is something whose state may be continually changing. An example is a train - it is an active entity since while it is moving its position is continually changing.
NextActivityMove,
Serialized Form| Field Summary | |
|---|---|
private Activity |
activity
|
private int |
index
|
private FreerailsPrincipal |
principal
|
private static long |
serialVersionUID
|
| Constructor Summary | |
|---|---|
AddActiveEntityMove(Activity activity,
int index,
FreerailsPrincipal principal)
|
|
| Method Summary | |
|---|---|
MoveStatus |
doMove(World w,
FreerailsPrincipal p)
Executes this move on the specifed world object. |
boolean |
equals(java.lang.Object o)
|
int |
hashCode()
|
MoveStatus |
tryDoMove(World w,
FreerailsPrincipal p)
Tests whether this Move can be executed on the specifed world object, this method should leave the world object unchanged. |
MoveStatus |
tryUndoMove(World w,
FreerailsPrincipal p)
Tests whether this Move can be undone on the specifed world object, this method should leave the world object unchanged. |
MoveStatus |
undoMove(World w,
FreerailsPrincipal p)
If doMove has just been executed on the specified world
object, calling this method changes the state of the world object back to
how it was before doMove was called. |
| Methods inherited from class java.lang.Object |
|---|
clone, finalize, getClass, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
private static final long serialVersionUID
private final Activity activity
private final FreerailsPrincipal principal
private final int index
| Constructor Detail |
|---|
public AddActiveEntityMove(Activity activity,
int index,
FreerailsPrincipal principal)
| Method Detail |
|---|
public boolean equals(java.lang.Object o)
equals in class java.lang.Objectpublic int hashCode()
hashCode in class java.lang.Object
public MoveStatus tryDoMove(World w,
FreerailsPrincipal p)
Move
tryDoMove in interface Move
public MoveStatus tryUndoMove(World w,
FreerailsPrincipal p)
Move
tryUndoMove in interface Move
public MoveStatus doMove(World w,
FreerailsPrincipal p)
Move
doMove in interface Move
public MoveStatus undoMove(World w,
FreerailsPrincipal p)
MovedoMove has just been executed on the specified world
object, calling this method changes the state of the world object back to
how it was before doMove was called.
undoMove in interface Move
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