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java.lang.Objectjfreerails.move.AddPlayerMove
public class AddPlayerMove
Adds a player to the world.
| Field Summary | |
|---|---|
private Player |
player2add
|
private static long |
serialVersionUID
|
| Constructor Summary | |
|---|---|
private |
AddPlayerMove(Player p)
|
| Method Summary | |
|---|---|
MoveStatus |
doMove(World w,
FreerailsPrincipal p)
Executes this move on the specifed world object. |
boolean |
equals(java.lang.Object o)
|
static AddPlayerMove |
generateMove(ReadOnlyWorld w,
Player player)
|
int |
hashCode()
|
private boolean |
isAlreadyASimilarPlayer(World w)
|
MoveStatus |
tryDoMove(World w,
FreerailsPrincipal p)
Tests whether this Move can be executed on the specifed world object, this method should leave the world object unchanged. |
MoveStatus |
tryUndoMove(World w,
FreerailsPrincipal p)
Tests whether this Move can be undone on the specifed world object, this method should leave the world object unchanged. |
MoveStatus |
undoMove(World w,
FreerailsPrincipal p)
If doMove has just been executed on the specified world
object, calling this method changes the state of the world object back to
how it was before doMove was called. |
| Methods inherited from class java.lang.Object |
|---|
clone, finalize, getClass, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
private static final long serialVersionUID
private final Player player2add
| Constructor Detail |
|---|
private AddPlayerMove(Player p)
| Method Detail |
|---|
public boolean equals(java.lang.Object o)
equals in class java.lang.Objectpublic int hashCode()
hashCode in class java.lang.Object
public static AddPlayerMove generateMove(ReadOnlyWorld w,
Player player)
public MoveStatus tryDoMove(World w,
FreerailsPrincipal p)
Move
tryDoMove in interface Move
public MoveStatus tryUndoMove(World w,
FreerailsPrincipal p)
Move
tryUndoMove in interface Move
public MoveStatus doMove(World w,
FreerailsPrincipal p)
Move
doMove in interface Move
public MoveStatus undoMove(World w,
FreerailsPrincipal p)
MovedoMove has just been executed on the specified world
object, calling this method changes the state of the world object back to
how it was before doMove was called.
undoMove in interface Moveprivate boolean isAlreadyASimilarPlayer(World w)
|
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