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java.lang.Object jfreerails.move.AddPlayerMove
public class AddPlayerMove
Adds a player to the world.
Field Summary | |
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private Player |
player2add
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private static long |
serialVersionUID
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Constructor Summary | |
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private |
AddPlayerMove(Player p)
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Method Summary | |
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MoveStatus |
doMove(World w,
FreerailsPrincipal p)
Executes this move on the specifed world object. |
boolean |
equals(java.lang.Object o)
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static AddPlayerMove |
generateMove(ReadOnlyWorld w,
Player player)
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int |
hashCode()
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private boolean |
isAlreadyASimilarPlayer(World w)
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MoveStatus |
tryDoMove(World w,
FreerailsPrincipal p)
Tests whether this Move can be executed on the specifed world object, this method should leave the world object unchanged. |
MoveStatus |
tryUndoMove(World w,
FreerailsPrincipal p)
Tests whether this Move can be undone on the specifed world object, this method should leave the world object unchanged. |
MoveStatus |
undoMove(World w,
FreerailsPrincipal p)
If doMove has just been executed on the specified world
object, calling this method changes the state of the world object back to
how it was before doMove was called. |
Methods inherited from class java.lang.Object |
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clone, finalize, getClass, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
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private static final long serialVersionUID
private final Player player2add
Constructor Detail |
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private AddPlayerMove(Player p)
Method Detail |
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public boolean equals(java.lang.Object o)
equals
in class java.lang.Object
public int hashCode()
hashCode
in class java.lang.Object
public static AddPlayerMove generateMove(ReadOnlyWorld w, Player player)
public MoveStatus tryDoMove(World w, FreerailsPrincipal p)
Move
tryDoMove
in interface Move
public MoveStatus tryUndoMove(World w, FreerailsPrincipal p)
Move
tryUndoMove
in interface Move
public MoveStatus doMove(World w, FreerailsPrincipal p)
Move
doMove
in interface Move
public MoveStatus undoMove(World w, FreerailsPrincipal p)
Move
doMove
has just been executed on the specified world
object, calling this method changes the state of the world object back to
how it was before doMove
was called.
undoMove
in interface Move
private boolean isAlreadyASimilarPlayer(World w)
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